
If there’s a tank in your way, you will have to confront it head-on sooner or later. "That concentration also comes from the fact that when fighting on land, because of the island’s U-shape, you cannot escape.

The map was originally meant to be bigger, but the involuntary downsizing created a very cool and concentrated gaming experience. Funny thing is, it was in fact downscaled so much due to a decimal error in programming. "We knew we couldn’t do it to scale, but that kind of one-to-one fidelity wasn’t really of interest to us. "The basic premise was that we looked at how real-life Wake Island looks today," he said.

DICE has posted part 2 of its look at the development of Back to Karkland for Battlefield 3, and it provides a closer look at Wake Island and how it was originally conceived.Īccording to Lars Gustavsson, who was a producer on Battlefield 1942, Wake Island was originally created based on the actual, real-life island from the Pacific Theatre, but due to a programming error, it ended up being smaller than originally planned.
